Slime D%26d 5e

Medium ooze, unaligned

Armor Class 13 (natural armor)
Hit Points 16 (3d8 + 3)
Speed 20 ft.

Slime D 26d 5e Character

STRDEXCONINTWISCHA
9 (-1)16 (+3)12 (+1)2 (-4)14 (+2)2 (-4)
Slime D%26d 5e

Damage Vulnerabilities cold
Damage Immunities acid, poison, psychic
Condition Immunitiesblinded, charmed, deafened, exhaustion, frightened, poisoned, prone, unconscious
Sensesblindsight 60 ft. (blind beyond this radius), passive Perception 11
Languages
Challenge 1/4 (50 XP)

Charge. If the slime moves at least 15 feet straight toward a target and then hits it with a pseudopod attack on the same turn, the target takes an extra 4 (1d8) bludgeoning damage.

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Slime D 26d 5e Background

Slippery. The slime has advantage on ability checks and saving throws made to escape a grapple.

Standing Leap. The slime's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

ACTIONS

Slime D 26d 5e Stats

Pseudopod. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) acid damage.

Slime D 26d 5e Wiki